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Podcast

FlashGameU.com Video Tutorial: Catching Game Part 2

Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and catch objects. Some are good and some are bad, and the score changes based on what type of object is caught. You can find full resolution video and more podcasts at FlashGameU.com.

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FlashGameU.com Video Tutorial: Catching Game Part 1

Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have objects fall from the top of the screen, taken from various movie clips in the library using arrays of strings to determine which movie clip is created and dropped.

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FlashGameU.com Video Tutorial: Communication Between Movie Clips

Gary Rosenzweig looks at ways movie clips can communicate with each other in Flash ActionScript 3.0.

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FlashGameU.com Video Tutorial: Understanding the Display List

Gary Rosenzweig talks about display lists and how you can manipulate them to move display elements ahead or behind others.

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FlashGameU.com Video Tutorial: Dynamic Filter Effects

Gary Rosenzweig shows you how to apply dynamic filter effects to a movie clip, such as glows, drop shadows and bevels. You can find the source files, full resolution video, and more podcasts at FlashGameU.com.

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FlashGameU.com Video Tutorial: Pausing and Resuming Sound

Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to pause a sound in AS3 by recording the position of the sound before stopping it, then resuming the sound at that same position.

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FlashGameU.com Video Tutorial: Game Inventory System

GGary Rosenzweig looks at a basic game inventory system created with Flash ActionScript 3. Using an Inventory object, you can allow the player to add items to their game inventory. Then you can let them click on the items to use them, or test the inventory contents to allow them to complete tasks in the game.

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FlashGameU.com Video Tutorial: Simple Particle System

Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to create a very simple particle system using a class and by adding and removing movie clips from the display list.

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FlashGameU.com Video Tutorial: Continuous Animation

Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, answers a question in this podcast of how to maintain continuous animation while receiving user input. The character on the screen continues to follow a walk animation even while the player triggers the animation over and over.

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FlashGameU.com Video Tutorial: External Constants From an XML File

Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to read in a small XML file containing some constant variable values.

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